Huge monstrosity, chaotic evil

Armor Class 16 (natural armor)
Hit Points 178 (17d12 + 68)
Speed 20 ft., fly 80 ft.

25 (+7) 17 (+3) 19 (+4) 8 (-1) 17 (+3) 10 (+0)

Skills Perception +6
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 16
Languages Deep Speech
Challenge 8 (3,900 XP)

Special Traits

  • Flyby. The shantak doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
  • Alien Physiology. Shantaks do not require oxygen and are immune to effects that require breathing.
  • Share Defenses. The shantak can extend the benefits of its alien physiology and cold immunity to one creature within 10 feet of it that it can touch. The shantak can activate or deactivate this feature at will; this does not require an action.
  • Slippery. A creature that attempts to grapple the shantak does so with disadvantage.
  • Starflight. The shantak can survive in the vacuum of out space.


  • Multiattack. The shantak makes one bite attack and two claw attacks.
  • Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage.
  • Claws. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7) slashing damage and the target is grappled (escape DC 17) if it is a Large or smaller creature. The shantak has two claws, each of which can grapple only one target.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

This is not the complete section 15 entry - see the full license for this page