Shark, Giant Sand

Gargantuan monstrosity (titan), unaligned

Armor Class 20 (natural armor)
Hit Points 350 (20d20 + 140)
Speed 40 ft., burrow 40 ft.

STR DEX CON INT WIS CHA
26 (+8) 12 (+1) 24 (+7) 7 (-2) 12 (+1) 3 (-4)

Saving Throws Con +15, Int +6, Wis +9
Skills Perception +7
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, poisoned, prone
Senses blindsight 90 ft., tremorsense 90 ft., passive Perception 17
Languages Terran
Challenge 25 (75,000 XP)

SPECIAL TRAITS

  • Legendary Resistance (3/day). If the giant sand shark fails a saving throw, it can choose to succeed instead.
  • Magic Resistance. The giant sand shark has advantage on saving throws against spells and other magical effects.
  • Siege Monster. The giant sand shark does double damage to objects and structures.
  • Tunneler. The giant sand shark can burrow through earth at half its burrow speed and leaves a 10-foot diameter in its wake.

ACTIONS

  • Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 43 (6d10 + 10) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 21 Dexterity saving throw or be swallowed by the giant sand shark. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the giant sand shark it takes 24 (7d6) acid damage at the start of each of the giant sand shark’s turns. If the giant sand shark takes 40 or more damage on a single turn from a creature inside it, the giant sand shark must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the giant sand shark. If the giant sand shark dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

LEGENDARY ACTIONS

The giant sand shark can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The giant sand shark regains spent legendary actions at the start of its turn.

  • Detect. The giant sand shark makes a Wisdom (Perception) check.
  • Bite Attack (Costs 2 Actions). The giant sand shark makes a bite attack.
  • Move (Costs 3 Actions). The giant sand shark moves up to its speed without provoking opportunity attacks.

ABOUT

Silence fills the air near a busy oasis. Animals listen more intently as they know a predator has moved into the area. Then without warning, an immense creature smashes out of the ground. The giant sand shark has surfaced to hunt anything and everything.

Sum of All Fears. Many that live in the desert tell tales of a monster too big to believe. However, the stories are true. The giant sand shark travels under the sand hunting for its next meal.

On the Move. It is almost always on the move. However, this titan does rest for periods, slumbering deep below the dunes. Some say its lair is a gigantic, subterranean cavern. An eccentric gnome wizard is said to visit the monstrosity.

Desert Diet. This carnivorous titan will feed on beasts, humanoids, and even other monsters. It has no interest in feeding on plants, so its wellsuited to the desert.

Section 15: Copyright Notice

Monsters of the Wilderness: A Collection of Monsters for 5th Edition Copyright 2022 Cawood Publishing Author Andrew Cawood

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