Shattered Folk Cannibal

Medium humanoid (human), chaotic neutral

Armor Class 13 (hide) Hit Points 30 (4d8+12)
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 16 (+3) 10 (+0) 12 (+1) 8 (-1)

Skills Athletics +4, Perception +3, Stealth +3, Survival +3
Senses passive Perception 13
Languages Kirkut
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Reckless. At the start of its turn, the cannibal can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

ACTIONS

  • Multiattack. The cannibal attacks twice: once with its greatclub and once with its bite.
  • Greatclub. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage.
  • Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.
  • Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6+2) slashing damage.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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