Shroompy

Family: Fungofauna

Tiny plant (fungofauna), chaotic good

Armor Class 12 (natural armor)
Hit Points 3 (1d4 + 1)
Speed 40 ft., climb 30 ft.

STR DEX CON INT WIS CHA
4 (-3) 12 (+1) 13 (+1) 10 (+0) 13 (+1) 10 (+0)

Skills Perception +3, Stealth +3
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 13
Languages understands Common but can’t speak, can communicate with plant creatures
Challenge 0 (10 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Glide. The shroompy has special skin membranes that allow it to glide. When the shroompy falls and isn’t incapacitated, it subtracts up to 100 feet from the fall when calculating the fall’s damage, and it can move up to 2 feet horizontally for every 1 foot it descends.
  • Keen Hearing and Smell. The shroompy has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Poison Sense. The shroompy can detect whether a substance is poisonous by smell, taste, or touch.

ACTIONS

  • Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 11 Constitution saving throw, taking 1 poison damage on a failed save.

REACTIONS

  • Fetch! When asked by an ally, the shroompy can use its reaction to move up to its speed towards an object and pick it up as a free action, or move towards the ally if it has already picked up the object. The shroompy can’t use its bite action while carrying an object in this way.

ABOUT

Hardy and highly intelligent, shroompies, also known as mushroom puppies, are a curious combination between fungi and dogs. Their remarkable toughness and versatility have allowed shroompies to spread across many worlds. Wherever they find themselves, shroompies are instantly recognizable by their distinctive mushroom cap and the special skin membranes that allow them to glide.

The Shroompy Cycle. Being beasts and fungi both, shroompies have an unusual life cycle that fascinates sages.

Shroompies are born from spores that grow on the back of shroomogs. Shroomogs, also known as mushroom dogs, are shroompies that become enlarged and develop morphological features that allow them to grow more shroompies on their backs. Most shroompies can live indefinitely in their puppy form, and only a few shroompies will undergo the transformation into a shroomog.

A Taste for Poison. Shroompies and shroomogs find the taste and smell of most poisonous substances irresistible.

They will eagerly seek out and devour poisoned food, and even gulp down poison straight from the bottle if given the chance. This makes shroompies and shroomogs excellent for detecting poison, but not ideal companions for adventurers who deal in poisons themselves.

Sporal Hibernation. When faced with extreme conditions such as freezing cold or the vacuum of the void, shroompies and shroomogs are able to enter a state of near-zero metabolic activity known as sporal hibernation. When transformed in this way, they become remarkably durable and can lie dormant almost indefinitely, until they reach favorable conditions that allow them to wake up again.

The typical shroompy is curious, friendly, and remarkably eager to help, which has led shroompies to become best pals with numerous adventurers across the dimensions.

Their ability to sniff out poison (if only to consume it), coupled with their fantastic reflexes when asked to fetch, makes shroompies invaluable allies, in addition to fun-loving buddies.

Shroompies remember the orange color of their shroomog parent and instinctively like anything orange as a result.

Familiar. At the gamemaster’s discretion, a player character who can cast find familiar may choose the form of a shroompy for their familiar.

Section 15: Copyright Notice

Cure Creatures Compendium © 2022 Catilus RPG Author: Christina Kritikou / Catilus

This is not the complete section 15 entry - see the full license for this page