Shurale

Medium fey, neutral evil

Armor Class 14
Hit Points 105 (14d8 + 42)
Speed 40 ft.

STR DEX CON INT WIS CHA
18 (+4) 19 (+4) 16 (+3) 12 (+1) 15 (+2) 18 (+4)

Saving Throws Dex +7, Wis +5, Cha +7
Skills Acrobatics +10, Deception +7, Perception +5, Persuasion +7
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 15
Languages Common, Sylvan
Challenge 7 (2,900 XP)

SPECIAL TRAITS

  • Magic Weapons. The shurale’s weapon attacks are magical.
  • Magic Resistance. The shurale has advantage on saving throws against spells and other magical effects.
  • Mirthful Regeneration. The shurale regains 5 hp at the start of its turn for each creature within 30 feet of it that is incapacitated with laughter from its Tickle action. If a creature dies while suffering from the laughter, the shurale gains 15 temporary hp.
  • Innate Spellcasting. The shurale’s spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.
  • At will: dancing lights, invisibility (self only), minor illusion
  • 3/day each: detect thoughts, major image, misty step
  • 1/day: confusion

ACTIONS

  • Multiattack. The shurale can use Tickle. It then makes three attacks: one with its gore and two with its battleaxe.
  • Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
  • Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
  • Tickle. The shurale touches a creature within 5 feet of it. The target must succeed on a DC 15 Wisdom saving or begin to laugh uncontrollably for 1 minute. While laughing, the target falls prone, is incapacitated, and unable to move. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the shurale’s Tickle for the next 24 hours. If the target fails the saving throw three times, it must succeed on a DC 15 Constitution saving throw or be reduced to 0 hp and begin dying. On a success, the laughter ends on the target, as normal.

ABOUT

At first glance this creature resembles a satyr, its lower body covered in brown fur with goat-like hooves, yet the twisted horn sprouting from its forehead and the wide, manic grin on its comical face proves it is something far more dangerous.

Devilish Fey. While many fey are evil and twisted creatures, few are worse than the dreaded shurale, a deadly satyr-like monster that causes horrible hilarity with its ticklish touch. It inflicts a victim with a deadly bout of laughter that causes its internal organs to rupture and fail. After the victim dies, the shurale cuts it into pieces, leaving the remains for the scavengers.

Feeds on Laughter. A shurale feeds on the sobbing laughs of its victims as they expire, its own health mysteriously revitalized in the process. Because of this, shurale lairs are typically located within a few miles of a humanoid settlement, where it can easily lure lone inhabitants into the woods. While most of their prey are humanoids living in alpine or heavily forested regions, shurales are not picky and have been known to attack orcs, ogres, trolls, and even hill giants.

Woodcutter’s Curse. Many believe that a shurale is the spirit of a woodcutter who died a lonely and embittered death after being ridiculed by family. While such an occurrence would be exceedingly rare and most sages scoff at such suggestions, the shurale’s skill with the woodcutter’s axe and its strange behavior cannot be denied.

Section 15: Copyright Notice

Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.

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