Siegemetal Ram

Small construct, unaligned

Armor Class 15 (natural armor)
Hit Points 11 (2d6+4)
Speed 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 14 (+2) 3 (-4) 10 (+0) 3 (-4)

Skills Athletics +4
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge ? (25 XP)

SPECIAL TRAITS

  • Transform. A creature attuned to the siegemetal ram can speak its command word to transform the ram into a battering ram or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. While in battering ram form, the ram can’t move, take any actions or reactions, or manipulate objects. The battering ram can be used to break down doors, granting a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. The ram’s horns can also be used as a pry bar, granting advantage on Strength checks where the crowbar’s leverage can be applied. If the door is sealed by magic, such as arcane lock, the ram takes 1d6 force damage, flaring with magic and suppressing the lock for 10 minutes.
  • Charge. If the siegemetal ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be forced prone.
  • Sure-Footed. The ram has advantage on Strength and Dexterity saving throws against effects that would force it prone.

ACTIONS

  • Ram (true Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

ABOUT

Siegemetal Rams were originally invented and manufactured by dwarves living in the industrial quarters of a great city. These solid constructs, steelhorned and formed of heavy metal plates serve as beasts of burden for the dwarves, hauling scrap and slag to and from their great forges. Such rams can compact, folding in their iron hooves and locking their horned heads to act as a powerful tool of destruction and demolition.

Battering Ram. Though the dwarves intended these rams to serve as tools for forging and mining, it was humans who turned them to more imaginative uses.

Shortly after their invention, the city watch commissioned hundreds of rams to be used by their soldiers. The rams proved the perfect tool for battering down doors during raids. Ironically, this surplus of rams lead to many rusted, unused units falling into the hands of thieves and criminals who found them just as apt tools for breakouts and smash and grab robberies.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

This is not the complete license attribution - see the full license for this page