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Simian, Sulsha

Large humanoid (simian), lawful evil

Armor Class 16 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 40 ft., climb 40 ft.

18 (+4) 14 (+2) 14 (+2) 11 (+0) 12 (+1) 9 (–1)

Skills Acrobatics +4, Athletics +6, Perception +3, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Simian
Challenge 4 (1,100 XP)


  • Arboreal Tactician. The sulsha is adept at fighting while climbing. It doesn’t provoke opportunity attacks when it climbs out of an enemy’s reach, and it has advantage on attack rolls against a creature if the creature is climbing.
  • Standing Leap. The sulsha’s long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.


  • Multiattack. The sulsha makes three attacks: one with its bite, one with its slam, and one with its tail spur. Alternatively, it makes two bomb attacks.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
  • Tail Spur. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
  • Bomb. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target and each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
  • Terrifying Display (Recharge 5–6). The sulsha beats furiously on its chest and hollers with rage. Each creature within 30 feet of the sulsha that can see or hear it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


Larger than a gorilla, this monstrous ape is covered in bright-red fur. It has twin tufts of black hair rising from its head like horns and possesses a bony spur on the end of its long, meaty tail. The creature’s eyes glow with evil intelligence, and it carries a bag filled with various incendiary devices.

Jungle Tyrants. Sulshas are tyrannical simian humanoids that dwell in thick jungles, particularly in hilly or mountainous regions. Obsessed with conquering those around them, sulshas are in a constant state of warfare with creatures that share their homeland. They even force their simian cousins, such as kapi and vanara, into military service to use against their enemies. Sulshas treat the smaller simians as little more than expendable resources in their grand plans. Though the Monkey King frowns on and discourages the sulshas’ poor treatment of their cousins—treatment the sulshas often deny or hide from the king—he values the sulshas’ strength and dedication to protecting simian kind.

Pyrotechnic Primates. Sulshas have an affinity for explosive devices. Some of their alchemists even rival those found in the largest cities, though they never take on non-simian apprentices. Every sulsha always has at least one explosive device on hand.

Simian Supremacy. Sulshas see themselves as superior to most humanoids, whom they view as physically weak and morally bankrupt. They believe vanaras to be naive and idealistic, though they respect their cousins’ wisdom, and they think of kapi as simple-minded and unpredictable but still better than humans. Sulshas who think otherwise are viewed with suspicion by their community and are ultimately banished or executed.

Section 15: Copyright Notice

Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.

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