Sinew Cadaver

Medium undead, chaotic evil

Armor Class 15
Hit Points 45 (6d8+ 18)
Speed 30 ft.

18 (+4) 20 (+5) 16 (+3) 7 (-2) 17 (+3) 18 (+4)

Saving Throws Wis +5
Skills Perception +5, Stealth +5
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Understands the languages it knew in life but can’t speak
Challenge 3 (700 XP)


  • Regeneration. The sinew cadaver regains 5 hit points at the start of its turn. If it takes fire or radiant damage, this trait does not work at the start of its next turn. The sinew cadaver only dies if it starts its turn with 0 hit points and can’t regenerate.
  • Turn Resistance. The sinew cadaver has advantage on saving throws against any effect that turns undead.


  • Multiattack. The sinew cadaver makes two slam attacks.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the sinew cadaver hits the same target with two slam attacks in a round, it constricts the creature for an additional 13 (2d8 + 4) bludgeoning damage.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

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