Sinslain Minion

Medium undead, lawful neutral

Armor Class 12
Hit Points 22 (3d8 + 9)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 16 (+3) 6 (-2) 10 (+0) 6 (-2)

Damage Vulnerabilities bludgeoning
Damage Immunities poison, necrotic
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands languages it knew in life; telepathy 60 ft. (with carreta nagua only)
Challenge 1/2 (100 XP)

SPECIAL TRAITS

  • Soul Bound. Unless the soul of the sinslain minion is released from its soul cage, it reanimates behind the carreta nagua the following night.
  • Telepathic Bond. The sinslain minion unconditionally follows the commands of the carreta nagua that created it. It acts on the same initiative count as the carreta nagua, taking its actions after the end of the carreta nagua’s turn.
  • Undead Fortitude. If damage reduces the sinslain minion to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the sinslain minion drops to 1 hit point instead.

ACTIONS

  • Chattering Teeth. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Bone Missile. Ranged Weapon Attack: +5 to hit, range 80 ft./320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

ABOUT

This mystical oxcart is an oversized wagon, often in the shape of a cross, brightly painted with calaveras and skeletons of all manner of humanoids. It travels to collect souls corrupted by bad deeds. The innocent can sleep peacefully, unable to hear or see the carreta nagua, while the guilty caught out by night on the road have no hope. The oxen’s bleached bones glow with a preternatural blue light of their own right through their translucent flesh.

Innkeeper’s Warning. Good innkeepers who value their customers and hope for return business often warn their foreign guests shortly after paying their room and board that at some point during middle of the night they may be awakened by the loud sounds of hooves and wheels clattering over cobblestones. The townspeople know better and rarely dare to lift the shade or pull back the curtain to look out a window. For those with a guilty conscience, it is best not to take a chance at serious illness or a fate worse than death. Even a peek could gain the attention of the carreta nagua to come and claim your soul.

Called to Collect. Potent magical rituals can call the carreta nagua to appear, but only powerful casters should attempt such spells, lest they be taken hostage, their souls doomed to ride in the wagon and their animated bones walk behind it for all eternity. To have some power over this nightmare, the bravest could try to steal an animated bone, but they must do it blindfolded to survive.

Sinslain Minions. When first encountered, a carreta nagua is often being followed by 1d4 + 3 sinslain minions under its control. Their life force is bound to the soul cage coffins in the wagon. If their bones are recovered, they might be able to be turned back into their original form. The minions can either be attached to the wagon or alongside the cart. They have the stat block of a skeleton minion and take all their turns at the end of the carreta nagua’s turn.

Section 15: Copyright Notice

Latin American Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Ismael Alvarez, Robert J. Grady, Jason Nelson.

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