Skeletal Pterodactyl

Family: Skeletons

Large undead, lawful evil

Armor Class 12
Hit Points 67 (9d10 + 18)
Speed 20 ft.

10 (+0) 15 (+2) 14 (+2) 4 (-3) 8 (-1) 1 (-5)

Damage Vulnerabilities bludgeoning

Damage Immunities poison
Condition Immunities exhaustion, poisoned; Senses darkvision 60 ft., passive Perception 9
Challenge 1 (200 XP)


  • Multiattack. The pteranodon name makes one beak attack, and one bone whip attack.
  • Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) piercing damage.
  • Bone Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d8+2) slashing damage.

There are tar pits that seem to attract creatures with a siren call. Those creatures are dragged into an untimely death, only to arise once more as skeletal versions, once the tar pits have consumed the creatures of any other organic matter. The skeletal pteranodon is one such creature. Though as a skeleton it has lost its flight, it gains two deadly whips that it can use to savage foes from afar, as well as a dangerous sharp beak for those who stray to close.


This strange ambling skeleton once belonged to a bird-like creature with a pointed beak. Instead of wings, it seems to have arms that taper down into whip-like bone protrusions that undulate with the skeleton’s movements.

It is not sure what drives these creatures to kill, but some say that the tar pits command it. It has also been said that the skeletal creatures that crawl from the pits have been seen throwing their kills into the pits, to create yet more murderous undead.

Section 15: Copyright Notice

Simple Settings: Savage Lands. © 2018, Fat Goblin Games; Author: Rick Hershey, Ismael Alvarez

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