Skeleton, Azer

Family: Skeletons

Medium undead, lawful evil

Armor Class 14 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.

15 (+2) 10 (+0) 13 (+1) 6 (-2) 8 (-1) 5 (-3)

Saving Throws Constitution +3
Damage Vulnerabilities bludgeoning
Damage Immunities fire, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Ignan but can’t speak
Challenge 1 (200 XP)

Special Traits

  • Heated Body. A creature that touches the azer skeleton or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.
  • Illumination. The azer skeleton sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
  • Undead Nature. The azer skeleton doesn’t require air, food, drink, or sleep.


  • Magma Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) plus 3 (1d6) fire damage, and the target must succeed on a DC 12 Dexterity saving throw or be restrained by cooling magma. As an action the restrained target can make a DC 12 Strength check, breaking the cooled magma on a success. The magma can also be attacked and destroyed (AC 10; hp 5; vulnerability to cold damage; immunity to bludgeoning, poison, and psychic damage).


  • Magma Body. When a creature the azer skeleton can see hits it with an attack, its magma-coated bones harden and it gains resistance to that type of damage, including the damage that triggered this reaction, until the end of its next turn.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene