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Skeleton Knight

Family: Skeletons

Large undead, alignment of controller

Armor Class 15 (breastplate)
Hit Points 68 (8d10 +24)
Speed 30 ft.

15 (+2) 12 (+2) 16 (+3) 6 (-2) 8 (-1) 5 (-3)

Damage Vulnerabilities bludgeoning
Damage Resistance(s) piercing, slashing damage
Damage Immunities poison
Condition Immunities poisoned, exhaustion
Senses darkvision 60 ft., passive perception 9
Languages none, but they understand the language of their controller
Challenge 3 (700 XP)


  • Command Undead. If the skeleton knight leads a contingent of skeleton minions, the minions seem to take commands and fight in a more organized fashion. All skeleton minions have an additional +2 AC, and +2 to hit doing 1d6 additional damage (which also raises their CR to 2).
  • Warriors in Arms. When two or more knights fight together, they get advantage on saving throws vs. Channel Divinity.
  • Undead Nature. A skeleton knight doesn’t require air, food, drink, or sleep.


  • Multiattack. The skeleton knight makes two attacks per turn.
  • Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If this attack brings a creature down to 0 hp, the skeleton knight may automatically make an attack against an adjacent creature.
  • Heavy Crossbow. Ranged Weapon Attack: +3 to hit, reach 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.


Often roaming battlefields, skeletons haunt the bravest soldiers’ dreams. These creatures are of limited intelligence, only retaining whatever skills and classes the skeleton possessed in life. They strictly obey orders and will not act without them. Popular with necromancers, they are primarily used as guards and servants. They cannot perceive other undead, and never respond to them as a threat.

Skeletons must be summoned via necromantic sorcery, often from the corpses of fallen warriors. When summoned, the skeletons slough off whatever flesh still clings to them until only bones remain. Like constructs, skeletons obey commands to the best of their abilities and can follow complicated instructions if ‘the orders are something they would have understood in life. They cannot communicate in any way.

Skeletons are used for the most menial of household labor, as standing guards, or as a personal army of undead. They only perform these tasks with the skill level the skeleton possessed in life. Therefore, the necromancer who controls them can order warrior skeletons to cook and clean, and peasant skeletons to fight, but they will function poorly because they do not possess those skills.

Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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