Skeleton, Noble

Family: Skeletons

Medium undead, lawful evil

Armor Class 13
Hit Points 71 (11d8 + 22)
Speed 30 ft.

10 (+0) 17 (+3) 15 (+2) 11 (+0) 8 (-1) 16 (+3)

Saving Throws Wisdom +1
Skills Deception +5, History +2, Persuasion +5
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages any languages it knew in life
Challenge 4 (1,100 XP)

Special Traits

  • Air of Nobility. Skeletons of CR 1 or lower within 15 feet of the noble skeleton obey the noble’s verbal commands to the best of their abilities. If a skeleton is under the control of another creature, the controller must succeed on a contested Charisma check with the noble skeleton each time the controller commands the skeleton to act or the skeleton doesn’t obey its controller.
  • Turning Defiance. The noble skeleton and any skeletons within 15 feet of it have advantage on saving throws against effects that turn undead.
  • Undead Nature. A noble skeleton doesn’t require air, food, drink, or sleep.


  • Multiattack. The noble skeleton makes three attacks, only one of which can be with its Broken Mirror.
  • Scepter. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
  • Hairpin. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
  • Broken Mirror. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage and the target must make a DC 13 Dexterity saving throw. On a failure, a shard of the mirror breaks off and sticks in the target’s flesh. The target takes 3 (1d6) piercing damage at the start of each of its turns as long as the mirror shard remains lodged in its flesh. A creature, including the target, can take its action to remove the shard by succeeding on a DC 13 Wisdom (Medicine) check. The shard also falls out if the target receives magical healing.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux