Skeleton, Sharkjaw

Family: Skeletons

Large undead, lawful evil

Armor Class 13 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 15 (+2) 6 (-2) 8 (-1) 4 (-3)

Skills Perception +1, Stealth +2
Damage Vulnerabilities bludgeoning
Damage Immunities cold, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., blindsight 30 ft., passive Perception 11
Languages understands the languages of its creator but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Undead Nature. The sharkjaw skeleton doesn’t require air, food, drink, or sleep.

ACTIONS

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). The skeleton can grapple up to two targets at a time.
  • Devouring Embrace. The sharkjaw skeleton devours a Medium or smaller creature grappled by it. The grapple ends, the devoured target is restrained in the skeleton’s many jaws, and the target takes 7 (2d6) piercing damage at the start of each of the skeleton’s turns. If the skeleton moves, the devoured target moves with it. The skeleton can devour only one target at a time. A creature, including the devoured target, can take its action to pry the devoured target out of the skeleton’s many jaws by succeeding on a DC 13 Strength check.

ABOUT

A skeletal humanoid made entirely of shark’s jaws steps out from the water, dripping strands of seaweed.

Made from numerous, interlocking shark’s jaws, these horrors are animated through foul magic into a large, vaguely humanoid shape. Sahuagin priests animate them to guard sepulchers of bones. These sharkjaw skeletons lie among great piles of bones, waiting to rise up and attack any uninvited souls who invade the sanctity of sahuagin holy sites. Others guard pirate treasures or ancient shipwrecks.

Undead Automaton. Sharkjaw skeletons do nothing without orders from their creator, and they follow those instructions explicitly. A sharkjaw skeleton’s creator can give it new commands while near the skeleton. Otherwise, a sharkjaw skeleton follows its last instructions to the best of its ability and to the exclusion of all else, though it fights back if attacked.

Section 15: Copyright Notice

Tome of Beasts 1 ©2023 Open Design LLC; Authors: Daniel Kahn, Jeff Lee, and Mike Welham.

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