Skeleton, Two-Headed Pirate

Family: Skeletons

Medium undead, lawful evil

Armor Class 13
Hit Points 75 (10d8 + 30)
Speed 30 ft.

16 (+3) 16 (+3) 16 (+3) 10 (+0) 10 (+0) 10 (+0)

Skills Athletics +5
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 3 (700 XP)

Special Traits

  • Undead Fortitude. If damage reduces the skeleton to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the skeleton drops to 1 hit point instead.


  • Multiattack. The skeleton makes three melee attacks with its cutlasses and one ranged attack with its pistol.
  • Cutlass. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
  • Heavy Pistol. Ranged Weapon Attack: +5 to hit, range 60/240 ft., one target. Hit: 8 (1d10 + 3) piercing damage.


These skeletons served as officers under their captain while alive. Now they are cursed to hunt down trespassers who seek their ill-gotten treasure hoard. These skeletons are of two minds, as likely to cooperate as argue when deciding on the best way to handle a foe.

Section 15: Copyright Notice

The Seas of Vodari Copyright 2020, Tribality (Innovaworks Inc.) and Shawn Ellsworth.