Skeleton, Vine Troll

Large plant, unaligned

Armor Class 16 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 30 ft.

20 (+5) 12 (+1) 16 (+3) 6 (-2) 8 (-1) 5 (-3)

Saving Throws Con +7
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities poison
Condition Immunities deafened, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Challenge 9 (5,000 XP)


  • Regeneration. The vine troll skeleton regains 5 hit points at the start of its turn if it is within 10 feet of a duskthorn dryad’s vines and it hasn’t taken acid or fire damage since its previous turn. The skeleton dies only if it starts its turn with 0 hit points and doesn’t regenerate, or if a duskthorn dryad who created it dies, or if the troll’s heart inside the dryad’s tree is destroyed.


  • Multiattack. The skeleton makes one Bite attack and two Claw attacks.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
  • Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.
Section 15: Copyright Notice

Adventures in Tehuatl, © 2020, Frog God Games; Authors Tom Knauss, Tim Hitchcock, and Rob Manning

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