Medium elemental (shadow), chaotic neutral

Armor Class 15 (natural armor)
Hit Points 40 (9d8); Wound Threshold 10
Speed 30 ft.

13 (+1) 17 (+3) 11 (+0) 14 (+2) 16 (+3) 7 (-2)

Skills Acrobatics +5, Stealth +5, Survival +5
Damage Vulnerabilities bludgeoning, radiant
Damage Resistances acid, cold, fire, lightning, piercing, slashing
Damage Immunities necrotic, poison
Condition Immunities blind, deafened, numbed, petrified, poisoned
Senses truesight 60 ft., passive Perception 13
Languages Primordial
Challenge 4 (1,100 XP)


  • Death Burst. When the skyggelig dies, it explodes in a burst of darkness. Each creature within 10 feet of it must make a DC 10 Dexterity saving throw, taking 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.
  • Photophobia. When the skyggelig is exposed to bright light, it is frightened. As long as it is frightened in this fashion, the skyggelig loses all its resistances to damage. It ceases to be frightened after spending one turn outside a bright light area.


  • Multiattack. The skyggelig makes two bite attacks.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) slashing damage plus 2 (1d4) necrotic damage.


  • Shadow Step. The skyggelig teleports up to 50 feet to an unoccupied space that it can see. Both the space it is leaving and its destination must be in dim light or darkness.


  • Living Darkness. When the skyggelig enters an aera of bright light, it can cast the spell darkness, requiring no spell components and no concentration.


The skyggelig (plural: skyggelack) looks like a sleek six-legged dog with a noble bearing. Its black body is covered in rough scales, and its back is speckled with translucent crystals filled with a strange, roiling dark mist. Its thin head is protected by a bony growth that looks like a fearsome white mask, and its shining eyes, entirely devoid of pupils or irises, look like a pair of black opals.

Comfortable in the innermost depths of the Netherworld, skyggelack enjoy crystalline grottoes and areas where magic and darkness are particularly intense. They typically live in packs gathering between four and six individuals, but lone wandering specimens can also sometimes be encountered by night.

Skyggelack can feed off crystals, bones, or ivory, and generally prove aggressive only if they feel threatened or if their environment is disturbed. Such a disturbance can be caused by Canker, the use of conjuration, necromancy, or transmutation spells, or the presence of undead.

Section 15: Copyright Notice

The Creatures Rulebook for the Fateforge Role-Playing Game Copyright © 2021 Studio Agate.

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