Slime Crawler, Larval

Medium aberration, neutral

Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 20 ft., climb 15 ft.

STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 12 (+1) 1 (-5) 12 (+1) 6 (-2)

Saving Throws Wisdom +3
Skills Athletics +5, Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages —
Challenge 1 (200 XP)

Special Traits

  • Keen Smell. The larval slime crawler has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. The target is grappled (escape DC 11) if the larval slime crawler isn’t already constricting a creature, and the target is restrained until the grapple ends.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.