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Slime Crawler, Mature

Large aberration, neutral

Armor Class 15 (natural armor)
Hit Points 37 (5d10 + 10)
Speed 30 ft., climb 15 ft.

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 14 (+2) 1 (-5) 15 (+2) 6 (-2)

Saving Throws Wisdom +4
Skills Athletics +6, Perception +6
Senses darkvision 60 ft., passive Perception 16
Languages —
Challenge 3 (700 XP)

Special Traits

  • Keen Smell. The mature slime crawler has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Multiattack. The mature slime crawler makes three attacks: two with its tentacles and one with its bite.
  • Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (4d4 + 2) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Constitution saving or be paralyzed for. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.