Slime Golem

Family: Golems

Large construct, unaligned

Armor Class 16 (natural armor)
Hit Points 95 (10d10+40)
Speed 30 ft., swim 40ft.

STR DEX CON INT WIS CHA
20 (+5) 18 (+4) 18 (+4) 3 (-4) 17 (+3) 1 (-5)

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Damage Immunities acid, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons

Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 8 (3,900 XP)

SPECIAL Traits

  • Alternate Form. A slime golem can alter its shape into that of a featureless humanoid of Medium or Large size, a vaguely fish-like form, or ooze. While in ooze form, the slime golem may move through spaces as narrow as 1 foot wide without squeezing.
  • Telepathic Control. Any aboleth that contributed slime to the slime golem’s creation may communicate telepathically with the creature, perceive through the golem’s senses and control the slime golem at a range of up to 1 mile.

ACTIONS

  • Multiattack. A slime golem makes two attacks.
  • Tentacle. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and the target becomes grappled (escape DC 16). If the target is a creature, it must succeed on a DC 16 Constitution saving throw or become diseased. The disease takes effect 1 minute after the failed save and can be removed by any magic that cures disease. After 1 minute, the diseased creature’s skin becomes translucent and slimy, the creature can’t regain hit points unless it is underwater, and the disease can be removed only by heal or other disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 7 (1d12) acid damage at the end of every 10 minutes unless moisture is applied to the skin.
  • Engulf. One creature grappled by the slime golem must succeed on a DC 16 Strength saving throw or become absorbed into the slime golem’s body. Absorbed creatures are restrained (escape DC 18) and must succeed on a DC 16 Constitution saving throw at the start of each or their turns. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater and within the slime golem’s body. Creatures that succeed on the saving throw retain their normal breathing methods, but are considered to be holding their breath until they fail the save, escape, or suffocate. A creature may volunteer to fail the saving throw.

ABOUT

Slime golems are favored by aboleths for their unwavering loyalty. They act as assassins, guards, or slave transports as needed.

When left to their own devices without orders, they act as predators, ambushing any living creature they come across and dooming it to a painful, suffocating death.

Slime golems tend to charge into combat, flailing with their slam attacks and attempting to immerse whatever creatures fight back. They will typically hold a victim within themselves for a few rounds before ejecting it and attempting to immerse another target. If their initial victim attacks them, they are just as likely to attempt to immerse them again. A slime golem under the telepathic reins of an aboleth is a deadly and intelligent foe.

Slime golems are carefully guarded by their creators who fear the loss of control of their creations. The amount of slime required to produce a golem makes it nearly impossible for a single aboleth to create one, yet all aboleth fear their creations being used against their plans. While the aboleth that put up the most financing for the golem’s creation is, in theory, the owner of the construct, slime golems often become unwitting pawns in elaborate plots for power.

A slime golem doesn’t require air, food, drink, or sleep.

A towering draconic form breaks the water’s surface with a bubbling roar. Its head possesses the jaws and spiky horns of a dragon and the three eyes of an aboleth. Its front limbs are great tentacles, and it lacks rear limbs, its body ending in a tentacle-like tail.

Section 15: Copyright Notice

5e Menagerie: Horrors of the Aboleth, © 2016 Rogue Genius Games; Authors: Sam Hing and Rich E. Howard.

This is not the complete section 15 entry - see the full license for this page