Slitherin (Foamer)

Family: Slitherin (Ratfolk)

Medium humanoid (titanspawn), chaotic evil

Armor Class 13 (studded leather)
Hit Points 32 (5d8 + 10)
Speed 30 ft., climb 20 ft., swim 20 ft.

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 14 (+2) 8 (-1) 10 (+0) 7 (-2)

Skills Acrobatics +3, Athletics +4, Stealth +3
Senses darkvision 60 ft.; passive Perception 10
Languages Slitherin, Titan Speech
Challenge 1 (200 XP)

Special Traits

  • Blood Frenzy. The Foamer has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
  • Contortionist. The slitherin has advantage on Dexterity checks to escape from bonds or being grappled, as well as to squeeze through tight spaces.
  • Disease Resistance. The slitherin has advantage on saving throws against disease.
  • Rodent Empathy. The slitherin can converse with rodents through body language and simple sounds, communicating simple ideas to such beasts.

Actions

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d3 + 2) piercing damage.
  • Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
  • Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

About

Foamers are the physically largest and most savage of the Unredeemed ratfolk. They live for battle and slaughter. Natural swimmers, they are the bane of the seas, churning up from the water, surrounded by packs of giant rats, to rend the life from the unprepared.

Instead of dwelling in tunnels, Foamers reside on bloodstained and half-sunken boats and ships they have captured, sometimes lashing them together as floating atolls. Lacking sailing skills, they rely on captured slaves to propel these makeshift craft, either by sail or oar. In addition to propelling the ships, slaves are used for any task that is not combat-related, as the ratfolk consider such chores beneath warriors.

The Foamer priesthood is composed of generals and admirals of warbands, with their massive, ogre-sized priest-king being the most bloodthirsty berserker of them all. His white fur is crusted black by the oceans of blood through which he has waded, and his mad eyes search always for new victims. As might be expected, Foamer rituals are based on blood and slaughter, often pitting captured humanoids against each other in battles to the death.

Foamers lose all control in combat, disdaining defense and preferring the satisfaction of slashing and biting their foes. If they use missiles at all, they throw javelins as they close with their targets. They are fond of siege engines for the mayhem they cause in extended campaigns. In most cases, they back down only when commanded to do so by their priest-king. Otherwise, they fight to the death.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb