Snake, Cobalt Viper, Giant

Family: Reptiles & Amphibians

Large beast, unaligned

Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 13 (+2) 3 (-4) 12 (+1) 10 (+0)

Skills Perception +3, Stealth +6
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 2 (450 XP)

Special Traits

  • Keen Smell. The viper has advantage on Wisdom (Perception) checks that rely on smell.
  • Poison Aura. At the start of each of the viper’s turns, if the viper is not incapacitated, each creature within 20 feet of it must make a DC 13 Constitution saving throw, taking 10 (3d6) poison damage on a failed save and becomes poisoned for 1 minute, or half as much damage on a successful one. If a saving throw is successful, the creature is not affected by the viper’s Poison Aura for 24 hours.

Actions

  • Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene