Snake, Cobalt Viper

Family: Reptiles & Amphibians

Medium beast, unaligned

Armor Class 14 (natural armor)
Hit Points 32 (5d8 + 10)
Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 13 (+2) 3 (-4) 12 (+1) 10 (+0)

Skills Perception +3, Stealth +5
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 1 (200 XP)

Special Traits

  • Keen Smell. The viper has advantage on Wisdom (Perception) checks that rely on smell.
  • Poison Aura. At the start of each of the viper’s turns, if the viper is not incapacitated, each creature within 20 feet of it must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. If a saving throw is successful, the creature is not affected by the viper’s Poison Aura for 24 hours.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene