Snake, Yellow Cobra, Giant Fiendish

Family: Reptiles & Amphibians

Large beast, neutral evil

Armor Class 14 (natural armor)
Hit Points 13 (2d10 + 2)
Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 13 (+1) 2 (-4) 10 (+0) 3 (-4)

Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
Damage Immunities fire, poison
Condition Immunities poisoned
Skills Perception +2
Senses blindsight 10 ft., passive Perception 12
Languages
Challenge 2 (450 XP)

Special Traits

  • Keen Smell. The cobra has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (2d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
  • Spit Poison. Ranged Weapon Attack: +6 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 13 Dexterity saving throw, taking 10 (3d6) poison damage on a failed save and the target is blinded for 1 minute, or half as much damage on a successful one. If blinded, the target can repeat the save at the end of their turn, ending the condition on a successful save.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene