Family: Ogre

Large giant, chaotic evil

Armor Class 15 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 40 ft.

20 (+5) 12 (+1) 18 (+4) 5 (-3) 7 (-2) 3 (-4)

Damage Immunities cold
Senses darkvision 90 ft., passive Perception 8
Languages Giant
Challenge 5 (1,800 XP)


  • Keen Smell. The snogre has advantage on Wisdom (Perception) checks that rely on smell.


  • Multiattack. The snogre makes two attacks: one with its bite and one with its club.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
  • Ice Club. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.


Living deep inside dark, snowy caverns are cousins of the ogre. These snogres have adapted to the Arctic and are more powerful than normal ogres. They have thick hide and arm themselves with deadly ice weapons.

Angry Aggressor. Snogres are incredibly aggressive and territorial. They will attack any creatures that get near their cave. Blessed with a good sense of smell, they are generally able to find intruders in their territory.

Slow Kill. They often string up their victims and toy with them for hours. After torturing their victims over an extended period, the snogre will kill and eat them. These giants are particularly fond of eating humanoids. Survivors who escape a snogre’s cavern tell horrific tales.

Wild Kingdom. When these creatures can’t find ozlogs or nordaks to eat, they explore the many caves in the Arctic. They will attempt to survive on snow hares and other smaller animals if they have to. Most snogres live and hunt alone.

Section 15: Copyright Notice

Monsters of the Wilderness: A Collection of Monsters for 5th Edition Copyright 2022 Cawood Publishing Author Andrew Cawood

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