Tiny construct, unaligned

Armor Class 14 (natural armor)
Hit Points 5 times your artisan level (the sockwork has a number of Hit Dice [d4] equal to your artisan level)
Speed 15 ft., climb 15 ft.

3 (-4) 14 (+2) 15 (+2) 10 (+0) 14 (+2) 16 (+3)

Saving Throws Cha +3 plus proficiency bonus, Dex +2 plus proficiency bonus
Skills Deception +3 plus proficiency bonus, Insight +0 plus proficiency bonus
Damage Vulnerabilities fire, lightning, piercing, slashing
Damage Resistances bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 12 + proficiency bonus
Languages Understands the languages you speak
Proficiency Bonus equals your bonus


  • Constructed Nature. The automaton doesn’t require air, food, drink, or sleep.
  • Mimicry. The sockwork can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.
  • Orgone Engine. When the sockwork suffers a critical hit or dies, roll on the Orgone Engine Malfunction table.
  • Repairable. The sockwork can be repaired using weaver’s tools.
  • Spider Climb. The sockwork can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


(Require Your Bonus Action)

  • Nom. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: The target is grappled (escape DC 12 + your proficiency bonus) and tales 11 (2d10 + proficiency bonus) psychic damage at the start of each of its turns until this grapple ends. The sockwork can grapple only one creature at a time.
  • Lost Sock (1/day). While the sockwork is hidden, it can teleport itself as an action to a randomly determined location. The sockwork is teleported in a random direction and a random distance (1d10 x 100 feet) away from its current location. If the sockwork would arrive in a place already occupied by an object or another creature, it takes 14 (4d6) force damage and is not teleported.


This reddish statue is crafted from clay!

Sockworks are animated socks that often act as familiars, cohosts, or irritating companions. They have a biting wit that makes them challenging to keep around, but their insights into humanoid behavior can be priceless. They make exceptional spies if placed within an enemy’s laundry.

Section 15: Copyright Notice

5E RPG: Steampunk Adventures. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page