Solovei

Medium monstrosity, unaligned

Armor Class 14
Hit Points 97 (15d8 + 30)
Speed 40 ft., climb 20 ft.

STR DEX CON INT WIS CHA
15 (+2) 18 (+4) 14 (+2) 3 (-4) 16 (+3) 18 (+4)

Skills Athletics +5, Slight of Hand +7
Damage Immunities thunder
Senses darkvision 30 ft., passive Perception 13
Languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Sneak Attack (1/Turn). The solovei deals an extra 7 (2d6) damage when it hits a target with a melee attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the solovei that isn’t incapacitated and the solovei doesn’t have disadvantage on the attack roll.

ACTIONS

  • Multiattack. The solovei makes three attacks: two with its beak and one with its slam.
  • Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must make a DC 15 Dexterity saving throw. On a failure, the solovei can steal an item weighing 5 points or less from the target. The target can’t be holding the item.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
  • Thundering Tremolo (Recharge 5-6). The solovei lets loose a terrible screech and sends a powerful shockwave reverberating through the air in a 30-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the target takes 24 (7d6) thunder damage and is deafened for 1 minute. On a success, the target takes half as much damage and isn’t deafened. The solovei immediately recharges this ability when it steals an item worth at least 10 gp. Once per day when the solovei uses Thundering Tremolo, it can unleash the full devastating power of its voice. When it does so, Thundering Tremolo affects each creature within 30 feet of the solovei. Vegetation in the area warps and withers, becoming difficult terrain, and non-living organic matter in the area, such as foodstuffs, decomposes into rotting sludge.

ABOUT

Soloveis carry their stolen valuables back to their nests in order to decorate their lair and attract mates. Particularly successful soloveis can amass veritable hoards of looted trinkets, and these proud individuals often celebrate especially exciting additions to their collections with rapturous cries that can be heard from miles away.

Soloveis are bizarre, flightless scavenger birds with powerful legs and beaked humanoid heads. They are best known for their morbid fascination with valuables; like magpies, soloveis are drawn to shiny trinkets and intricate baubles, and so these birds frequently menace adventurers and other humanoids who cross through their territory. A solovei subdues its prey with its supernaturally shrill screeching, which stuns nearby creatures, allowing the solovei to tear its helpless victims apart before absconding with their jewelry and coins. In this way, the aftermath of a solovei attack often resembles a fatal highway robbery, causing no shortage of confusion and panic in nearby villages.

Soloveis usually make their nests in the lower branches of large or intertwined trees, preferring to settle near roads where they can spot approaching prey while staying hidden. Their vestigial wings are all but useless, and so soloveis rely on their muscular legs and hand-like feet to scrabble up and down trees as needed.

The vibrations induced by a solovei’s warbling are so powerful that they disrupt organic matter. This includes the very trees that soloveis call home.

Thus, savvy travelers might notice and avoid a solovei’s nest if they’re able to recognize ahead of time the distinct patches of warped and decaying vegetation in the tree canopy above.

Section 15: Copyright Notice

Battlezoo Bestiary (5E) © 2022, Skyscraper Studios, Inc.; Authors: William Fischer, Stephen Glicker, Paul Hughes, Patrick Renie, Sen.H.H.S., and Mark Seifter.

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