Soot Mephit Deceiver

Family: Mephits

Small elemental, neutral evil

Armor Class 13
Hit Points 31 (7d6+7)
Speed 30 ft., fly 35 ft.

STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 12 (+1) 12 (+1) 12 (+1) 8 (-1)

Skills Perception +3, Stealth +5, Deception +1
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Auran, Common, Ignan
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Death Burst. When a soot mephit deceiver dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space and inflicts 3 (1d6) fire damage (with a DC 11 Dexterity save for half damage). This cloud is heavily obscured. Wind disperses the cloud, which otherwise lasts for one minute.
  • Master of Illusion. A soot mephit deceiver can innately cast the cantrip minor illusion at will. It requires no material components and its spellcasting ability is Intelligence.
  • Smoke and Mirrors (1/Day). A soot mephit deceiver can innately cast mirror image. It requires no material components and its spellcasting ability is Intelligence.
  • Summon Mephits (1/Day). A soot mephit deceiver has a 25 percent chance of summoning 2 (1d4) normal soot mephits. A summoned Mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and cannot summon other mephits. It remains for one minute, until it or its summoner dies, or until its summoner dismisses it as an action.

ACTIONS

  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4+3) slashing damage plus 3 (1d6) fire damage.
  • Cinder Breath (Recharge 6). A soot mephit deceiver can exhale a 20-foot cone of smoldering cinders. Each creature in that area must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the Mephit’s next turn and take 4 (1d8) fire damage (half on a successful save).

ABOUT

Soot mephits are creatures of elemental Air and Fire that enjoy tricking other creatures, especially if it harms them or if they can profit from it.

Soot mephits are drawn to areas with prolific smoke, to include ongoing subterranean mine fires and places being devastated by conflagrations.

These creatures can speak Auran and Ignan.

Soot mephit deceivers are creatures of elemental Air and Fire that look much like their lesser cousins but which are slightly larger and have arcane runes glowing on their hides.

They are superior to normal soot mephits in most ways, can speak Auran, Ignan, and Common, and sometimes lead weaker creatures in various activities.

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