Soot Mephit

Family: Mephits

Small elemental, neutral evil

Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft., fly 35 ft.

STR DEX CON INT WIS CHA
5 (-3) 15 (+2) 11 (+0) 11 (+0) 11 (+0) 7 (-2)

Skills Perception +2, Stealth +4, Deception +1
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Auran, Ignan
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Death Burst. When a soot mephit dies, it explodes in a cloud of smoke that fills a 5-foot-radius sphere centered on its space and inflicts 2 (1d4) fire damage (with a DC 10 Dexterity save for half damage). This cloud is heavily obscured. Wind disperses the cloud, which otherwise lasts for one minute.
  • Master of Illusion. A soot mephit can innately cast the cantrip minor illusion at will. It requires no material components and its spellcasting ability is Intelligence.

ACTIONS

  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage plus 1d4 fire damage.
  • Cinder Breath (Recharge 6). A soot mephit can exhale a 15-foot cone of smoldering cinders. Each creature in that area must succeed on a DC 12 Dexterity saving throw or be blinded until the end of the Mephit’s next turn and take 3 (1d6) fire damage (half on a successful save).

ABOUT

Soot mephits are creatures of elemental Air and Fire that enjoy tricking other creatures, especially if it harms them or if they can profit from it.

Soot mephits are drawn to areas with prolific smoke, to include ongoing subterranean mine fires and places being devastated by conflagrations.

These creatures can speak Auran and Ignan.

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