Spawn of Tiamat

Large aberration (shapechanger), chaotic evil

Armor Class 15 (natural armor)
Hit Points 110 (13d10+39)
Speed 30 ft.

20 (+5) 15 (+2) 18 (+4) 12 (+1) 10 (+0) 14 (+2)

Skills Deception +5, Perception +3, Stealth +5
Damage Resistances acid, cold, fire, lightning, thunder
Senses darkvision 60 ft., passive Perception 13
Languages Aramaic, Pahlaw?n?g
Challenge 7 (2,900 XP)


  • Shapechanger. The spawn of tiamat can use its action to polymorph into a Small or Medium beast or humanoid, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
  • Regeneration. The spawn of Tiamat regains 10 hit points at the start of its turn if it has at least 1 hit point.


  • Multiattack. The spawn of Tiamat makes three attacks: one with its bite and two with its tentacles.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) piercing damage.
  • Tentacle. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10+5) bludgeoning damage plus 4 (1d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 15) and restrained until the grapple ends. The spawn of Tiamat has two tentacles, each of which can grapple one target.
  • Tentacle Slam. The spawn of Tiamat slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 15 Constitution saving throw or take 14 (2d8+5) bludgeoning damage and be stunned until the end of the spawn of Tiamat’s next turn. On a successful save, the target takes half the bludgeoning damage and isn’t stunned.


Tiamat’s myriad chaotic offspring are known to take many forms, but the most cunning among them are capable of hiding in plain sight, masquerading as mortal men and women as they work to undermine the forces of good and order. Ever mercurial, these devious shapeshifters make themselves at home in small villages and bustling cities, killing and supplanting the role of a chosen figure in order to wriggle their way into positions of power most suited to their schemes. Rarely content simply to survive as parasites in their stolen lives, Tiamat’s restless offspring relish in the revelatory moment of their discovery, pushing the envelope of their cover in increasingly brazen ways to elicit the bedlam they crave.


Section 15: Copyright Notice

5E: Age of Antiquity Adventure and Intrigue in the Ancient World © 2019 Aruzian Publishing, Stephen Delucchi, Marcus Lundin

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