Spawned Yaoguai

Huge monstrosity, unaligned

Armor Class 16 (natural armor)
Hit Points 185 (16d12+80)
Speed 40 ft.

STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 21 (+5) 2 (-4) 11 (+0) 8 (-1)

Saving Throws Con +8, Str +9
Skills Athletics +9, Perception +6
Senses darkvision 60 ft., passive Perception 16
Languages
Challenge 8 (3,900 XP)

SPECIAL TRAITS

  • Tortured Mind. The spawned yaoguai has advantage on any effects that would make it charmed or frightened.
  • Maker’s Gift. Each spawned yaoguai gains three additional abilities that are based on its specific form. Typical additional spawned yaoguai abilities include the following.
    • Flight: The spawned yaoguai gains a fly speed of 30 ft.
    • Grab: If the spawned yaoguai’s tentacle attack hits a creature, it can instead choose not to deal damage, grappling the creature instead (escape DC 16).
    • Poison Sting: The spawned yaoguai’s claw or tentacle attack is replaced with a poison sting attack. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: The target must succeed a DC 16 Constitution saving throw or take 16 (3d10) poison damage, or half as much on a successful save.
    • Pounce: If the spawned yaoguai moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the spawned yaoguai can make one bite attack against it as a bonus action.
    • Quills: A creature attacking the spawned yaoguai with a melee weapon, an unarmed strike, or a natural weapon takes 7 (2d6) piercing damage from the spawned yaoguai’s quills.
    • Trample: The spawned yaoguai can occupy another creature’s square and vice versa. If a spawned yaoguai moves through another creature’s square, that creature takes 7 (2d6) bludgeoning damage.

ACTIONS

  • Multiattack. The spawned yaoguai makes one bite attack, one claw attack, and one tentacle attack.
  • Bite. Melee Weapon Attack: +9 to hit, 1reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
  • Claw. Melee Weapon Attack: +9 to hit, 1reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
  • Tentacle. Melee Weapon Attack: +9 to hit, 1reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
  • Maddening Roar (Recharge 5-6). A spawned yaoguai is a tortured monster that lives a painful existence. A spawned yaoguai can let out a terrible roar with horrendous undertones of madness. All creatures that hear it within a 30-foot radius must succeed a DC 16 Wisdom saving throw or take 13 (2d12) psychic damage and are confused as per the confusion spell. A successful saving throw halves the damage and prevents the confusion effect. A confused creature can attempt new saving throw at the end of each of its turns to end this effect. Creatures immune to psychic damage are immune to this second effect.

ABOUT

A spawned yaoguai is a monstrosity born of unnatural magic that tried and failed to recreate another creature or that sought to combine several different creatures into one body, creating a deformed, mismatched monster that slays and escapes its creator as soon as possible. No two spawned yaoguai look the same, but most have similar abilities. Invariably, the torment of its genesis and the ongoing pain of its existence leave a spawned yaoguai violently insane and prone to attacking at the slightest provocation.

Section 15: Copyright Notice

Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman

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