Specter, Advanced

Medium undead, lawful evil

Armor Class 16
Hit Points 110 (17d8 + 34)
Speed 0 ft., fly 80 ft. (hover)

1 (-5) 22 (+6) 15 (+2) 18 (+4) 20 (+5) 19 (+4)

Skills History +7, Intimidate +7, Perception +9, Religion +7, Stealth +9, Survival +7
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 19
Languages Common
Challenge 8 (3,900 XP)


  • Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 10 (3d6) force damage if it ends its turn inside an object.
  • Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Turn Resistance. The specter has advantage on saving throws against any effect that turns undead.
  • Unnatural Aura. Beasts can sense the unnatural presence of a specter at a distance of 30 feet. They do not willingly approach nearer than that and are frightened if forced to do so unless they success on a DC 18 Wisdom saving throw. The beast is frightened until it can no longer see the specter.


  • Multiattack. The specter makes two life drain attacks.
  • Life Drain. Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 27 (6d8) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A creature slain in this way rises as a specter spawned under the command of the advanced specter within 1 hour of dying. Killing the advanced specter returns the spawned specter’s free will, but it remains a specter.
Section 15: Copyright Notice

Aegis of Empires Adventure Path © 2021, Legendary Games; Authors: Greg A. Vaughan, Matt Goodall, Steve Helt, Tom Knauss, Anthony Pryor, Alistair J. Rigg, and Jeffrey Swank; based on original material by Greg A. Vaughan.

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