Specter, Advanced

Family: Specter

Medium undead, chaotic evil

Armor Class 15
Hit Points 88 (16d8 + 16)
Speed 0 ft., fly 50 ft. (hover)

1 (-5) 16 (+3) 13 (+1) 10 (+0) 10 (+0) 13 (+1)

Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages the languages it knew in life
Challenge 7 (2,900 XP)

Special Traits

  • Incorporeal Movement. The advanced specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Sunlight Sensitivity. While in sunlight, the advanced specter has disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely on sight.


  • Multiattack. The advanced specter makes one Frightening Gaze attack and two Life Drain attacks.
  • Life Drain. Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 24 (6d6 + 3) necrotic damage. The target must succeed on a DC 16 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
  • Frightening Gaze. The advanced specter fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 16 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the advanced specter’s gaze for the next 24 hours.
  • Create Specter. The advanced specter targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target’s spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the advanced specter’s control. The advanced specter can have no more than seven specters under its control at one time.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

This is not the complete section 15 entry - see the full license for this page