5e SRD >Creatures >

Borderer

Family: Sphinxes

Large monstrosity, neutral

Armor Class 16 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 40 ft., fly 60 ft.

STR DEX CON INT WIS CHA
21 (+5) 50 (+0) 09 (+4) 46 (+3) 37 (+3) 37 (+3)

Skills Intimidation +7, Perception +7
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 17
Languages Common, Sphinx
Challenge 9 (5,000 XP)

SPECIAL TRAITS

ACTIONS

  • Multiattack. The sphinx makes one Bite attack and one Claws attack.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
  • Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
  • Roar (2/day). The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 250 feet of the sphinx that is able to hear the roar must make a saving throw.
  • First Roar. Each creature must make a DC 16 Constitution saving throw, taking 21 (6d6) thunder damage on a failure and half as much on a success.
  • Second Roar. Each creature must make a DC 16 Constitution saving throw, taking 35 (10d6) thunder damage on a failure and half as much on a success. Creatures that fail their saving throws are also pushed back five feet, knocked prone, and deafened for one minute. In addition, those that fail their saving throw by 5 or more are stunned until the end of the sphinx’s next turn.

ABOUT

Borderer sphinxes are relatives of other sphinxes. Each borderer sphinx has a leonine torso, great forepaws, and large feathered wings. The head of a borderer sphinx varies greatly from individual to individual, and may be that of a frog, an ibex, a lizard, a hippo, a jackal, a vulture, or a wolf. Borderer sphinxes generally consider humans and humanoids to be intruders and foes.

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