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Unseelie

Family: Sphinxes

Large monstrosity, neutral evil

Armor Class 15 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 40 ft., fly 60 ft.

STR DEX CON INT WIS CHA
19 (+4) 40 (+0) 07 (+3) 35 (+2) 26 (+3) 36 (+3)

Skills Intimidation +6, Perception +6
Damage Resistances fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses truesight 120 ft., passive Perception 16
Languages Common, Sphinx
Challenge 7 (2,900 XP)

SPECIAL TRAITS

ACTIONS

  • Multiattack. The sphinx makes one Bite attack and one Claws attack.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) poison damage.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
  • Roar (2/day). The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 200 feet of the sphinx that is able to hear the roar must make a saving throw.
  • First Roar. Each creature must make a DC 15 Constitution saving throw, taking 14 (4d6) necrotic damage on a failure and half as much on a success. Celestials have disadvantage on this saving throw.
  • Second Roar. Each creature must make a DC 15 Constitution saving throw, taking 21 (6d6) necrotic damage on a failure and half as much on a success. Celestials have disadvantage on this saving throw. Creatures that fail their saving throws are also frightened for one minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

ABOUT

Unseelie sphinxes are relatives of other sphinxes. Each unseelie sphinx has a leonine torso, great forepaws, and large feathered wings. The head of an unseelie sphinx varies greatly from individual to individual, and may be that of a catfish, a crocodile, a mantis, a scorpion, a cobra, an okapi, a stork, a warthog, an ass, a goat, or a parrot. Unseelie sphinxes are wicked, evil man-eaters. If they encounter humans, they seek to ambush or capture them so as to torture them and feast later.

Section 15: Copyright Notice

Necropolis, © 2021, Necromancer Games; Author Mark Greenberg, Bill Webb

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