Family: Robobeast

Tiny construct (robobeast), unaligned

Armor Class 13 (16 in spiky ball form) (natural armor)
Hit Points 22 (4d4 + 12)
Speed 20 ft. (40 ft. in spiky ball form), burrow 5 ft.

13 (+1) 16 (+3) 16 (+3) 8 (-1) 12 (+1) 6 (-2)

Skills Acrobatics +5, Perception +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone (spiky ball form only)
Senses darkvision 60 ft., passive Perception 13
Languages understands one language of its creator but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2


  • Magic Resistance. Spikey has advantage on saving throws against spells and other magical effects.
  • Spiky Defense (Spiky Ball Form Only). A creature that touches Spikey or hits it with a melee attack takes 7 (2d6) piercing damage.


  • Metal Bite (Hedgehog Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
  • Spiky Charge (Spiky Ball Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, If Spiky moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 14 (4d6) piercing damage and if the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


  • Transform. Spikey transforms into its spiky ball form or back into its hedgehog form. its statistics, other than its speed, AC, and immunity to the prone condition are the same in each form. Spikey reverts to its hedgehog form if it dies.


Originally crafted as a pet for Sporkus’ children, the first Spikey was tossed aside and forgotten when the demigod’s children received a batch of shiny new toys.

Saddened, the first Spikey set out on its own, determined to make new friends, a feat it achieved in the literal sense when it built another Spikey, which built another Spikey. The process continued for a while, and now there are numerous Spikeys rolling around and having fun with their friends!

Pact of the Chain Familiar. At the gamemaster’s discretion, a warlock with a pact of the chain may choose the form of a spikey for their familiar.

Crafting Spikeys. At the gamemaster’s discretion player characters who are proficient in the Arcana skill or with Smith’s Tools or Tinker’s Tools and have obtained the Spikey schematic can create a Spikey by spending time and materials comparable to creating an uncommon magic item.

Section 15: Copyright Notice

Cure Creatures Compendium © 2022 Catilus RPG Author: Christina Kritikou / Catilus

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