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Spirit of the Hills

6th-level necromancy

Casting Time: 1 action

Range: Self

Components: V, S

Duration: Concentration, up to 1 minute

While under the effects of spirit of the hills, you have advantage on attack rolls and saving throws. You also have resistance to cold and fire damage as well as bludgeoning, piercing, and slashing damage from nonmagical weapons.

If you fail a Constitution saving throw to maintain concentration on this spell, you can elect to take 1 point of exhaustion once the duration ends in order to maintain concentration on it. If you choose to stop concentrating on the spell, the ancestral spirits depart you in a rush, dealing 1d10 force damage per round remaining in the duration to all creatures within 15 feet of you. Creatures damaged by this use of the spell can make a Constitution saving throw to take half damage.

Section 15: Copyright Notice

Warlock Grimoire 2. Authors: Wolfgang Baur, Celeste Conowitch, David “Zeb” Cook, Dan Dillon, Robert Fairbanks, Scott Gable, Richard Green, Victoria Jaczko, TK Johnson, Christopher Lockey, Sarah Madsen, Greg Marks, Ben McFarland, Kelly Pawlik, Lysa Penrose, Richard Pett, Marc Radle, Hannah Rose, Jon Sawatsky, Robert Schwalb, Brian Suskind, Ashley Warren, Mike Welham. © 2020 Open Design LLC.

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