Stag Beetle, Giant

Medium beast, unaligned

Armor Class 15 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 40 ft., climb 20 ft., fly 15 ft.

17 (+3) 12 (+1) 15 (+2) 1 (-5) 10 (+0) 3 (-4)

Saving Throws Constitution +4
Skills Athletics +5
Senses darkvision 60 ft., passive Perception 10
Challenge 3 (700 XP)

Special Traits

  • Sure-Footed. The giant stag beetle has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


  • Multiattack. The giant stag beetle makes two attacks with its Mandibles.
  • Mandibles. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage and the target is grappled (escape DC 13). Until this grapple ends, the creature is restrained, and the giant stag beetle can’t make mandible attacks against another target.
  • Pinch (recharge 6). One creature grappled by the giant stag beetle must make a DC 13 Strength saving throw. On a failure, a creature takes 19 (3d10 + 3) bludgeoning damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn’t incapacitated.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux