Stag Beetle, Giant

Family: Beetles

Medium beast, unaligned

Armor Class 15 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 40 ft., climb 20 ft., fly 15 ft.

17 (+3) 12 (+1) 15 (+2) 1 (-5) 10 (+0) 3 (-4)

Saving Throws Constitution +4
Skills Athletics +5
Senses darkvision 60 ft., passive Perception 10
Challenge 3 (700 XP)

Special Traits

  • Sure-Footed. The giant stag beetle has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


  • Multiattack. The giant stag beetle makes two attacks with its Mandibles.
  • Mandibles. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage and the target is grappled (escape DC 13). Until this grapple ends, the creature is restrained, and the giant stag beetle can’t make mandible attacks against another target.
  • Pinch (recharge 6). One creature grappled by the giant stag beetle must make a DC 13 Strength saving throw. On a failure, a creature takes 19 (3d10 + 3) bludgeoning damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn’t incapacitated.


Nearly 10 feet long, giant stag beetles become serious dangers when they wander into logging camps due to their appetite for decaying wood. Called stag beetles because of their large, antler-like mandibles, they use these appendages to wrestle competing suitors and quickly put down enemy threats.

Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux

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