Stank Hog, Mature

Family: Stank Hog

Large beast, unaligned

Armor Class 13 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 40 ft.

STR DEX CON INT WIS CHA
16 (+3) 11 (+0) 14 (+2) 4 (–3) 8(–1) 3 (–4)

Skills Perception +1
Senses passive Perception 11
Languages
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Stank’s Revenge. Any piercing attack from the flank or rear has a 10% chance of popping the inflated anal gland of the stank hog, releasing the noxious flatulence and causing the full effect as described under the mephitic gas action. Additionally, any piercing or slashing critical hit from the flank or rear has a 50% chance of popping the inflated anal gland and triggering the mephitic gas action, the mighty blow cutting deep into the stank hog’s thick hide and puncturing the gas-filled gland. If stank’s revenge is activated, the hog can no longer use the mephitic gas attack until it is able to heal for one week.

ACTIONS

  • Bite. Melee Weapon Attack: +5 to hit. Hit: 10 (2d6 + 3) piercing damage.
  • Cut and Run. Melee Weapon Attack: +5 to hit. Hit: 12 (2d8 + 3) slashing damage. The stank hog charges its opponent, often emerging from the cover of thick underbrush, and attempts to gore with its tusks and keep running to the safety of more underbrush, if present, or simply to put space between itself and the opponent. Any opponent gored in such a manner must make a DC 12 Dexterity saving throw or be knocked prone. The hog may or may not release its mephitic gas attack during this charge.
  • Mephitic Gas (recharge 3–6). While making an attack, the stank hog lets forth a vile gust of air accumulated in its specialized anal gland. Roll 1d20. On a result of less than 10, the anal gland deflates and adheres to itself, rendering the mephitic gas for that stank hog unusable until it completes a long or short rest. A result of 10 or higher creates a 10-foot-diameter gas cloud; 15 or higher creates a 20-foot-diameter gas cloud; and a roll of 20 creates a 30-foot-diameter gas cloud. The effect is immediate and profound, affecting all creatures within the cloud. Any creature that starts its turn within the gaseous cloud or enters the cloud on its turn must make a successful Constitution saving throw, the save DC equaling the stank hog’s roll, or become incapacitated. While incapacitated from the mephitic gas, the creature lies upon the ground with eyes stinging and vomit flowing. An incapacitated creature may make another saving throw at the start of its turn, ending the effect upon itself on a success. The mephitic gas lasts for 1d4 + 1 rounds, lingering in the same area unless a strong wind disperses it. The stank hog is immune to its own and other stank hogs’ mephitic gas.

ABOUT

The stank hog is somewhat larger than its cousin, the common wild swine, reaching a shoulder height of 40 inches, a length of six feet, and weighing up to 500 pounds. Protruding from an elongated muzzle, a single set of curved and pointed tusks reaches a length of 10 to 12 inches upon maturity. Stank hogs are nearly devoid of fur, with only sparse, bristly hairs poking upward from their thick, dark-gray hides. Each of its feet has four toes that end in two larger frontal hooves and two smaller rear hooves. Its short tail ends with a tuft of bristly hair and twitches when the animal is agitated.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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