Star-thing of Nheb

Large aberration (extraterrene), neutral evil

Armor Class 17 (natural armor)
Hit Points 133 (14d10+56)
Speed 30 ft., swim 20 ft.

22 (+6) 11 (+0) 18 (+4) 12 (+1) 15 (+2) 10 (+0)

Saving Throws Wis +6
Skills Athletics +10, Arcana +5, Perception +6, Stealth +4
Condition Immunities cold, poison, disease
Senses blindsight 60 ft., passive Perception 16
Languages High Atlantean, Mi-Go (can’t speak)
Challenge 9 (3,900 XP)



  • Multiattack. The star-thing makes two tentacle attacks, or makes one tentacle attack and one constriction attack.
  • Tentacle. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d6+6 bludgeoning damage, and the target is grappled (escape DC 18). A target grappled by the star-thing’s tentacle is restrained. The star-thing can’t attack a different target with that tentacle (but it can constrict the target).
  • Constriction. Melee Weapon Attack: automatic hit, one grappled target. Hit: 2d6+6 bludgeoning damage, and if the target is a living creature, it must make a Con save (DC 16) or suffer an additional 3d6 necrotic damage. The target’s maximum hit points are reduced by the same amount as the necrotic damage, and it dies if its maximum hit points are reduced to 0.
  • Ethereal Shift. The star-thing shifts between the Material Plane and the Ethereal Plane. The star-thing can bring a creature it is grappling with it. If the grapple ends while the grappled creature is ethereal, the creature returns to the Material Plane.


Pallid and slimy, this hulking creature stands almost 10 feet tall. Its flesh is oddly translucent, as if it is not entirely solid in this plane of existence, and its arms each end in three powerful, coiling tentacles.

Star-things are hideous, shambling monstrosities alien to this world. They generally reside in desolate mountain heights, preferring the cold temperatures and rarefied air of the highest peaks. While star-things appear to be huge, horrible alien beasts, they are actually quite intelligent. They have been known to lure invaders to their dooms by mesmerizing them with dancing auroras of eerie witch-lights. Star-things are especially tenacious foes, and often go to great lengths to hunt down enemies who manage to escape them.

Star-things are inscrutable and incommunicative, but are known to seek out deposits of rare minerals or places of ancient power. While star-things have little use for humans or other terrestrial beings of any sort, powerful (or foolhardy) spellcasters or cultists have occasionally trafficked with the creatures by bribing them with the rare minerals they seek or the lost artifacts of their race. In the service of someone who knows how to bargain with it, a star-thing can be a peculiarly horrible and effective assassin.

Section 15: Copyright Notice

Primeval Thule Campaign Setting Copyright 2021 Sasquatch Game Studio, LLC. Design Richard Baker, David Noonan, Stephen Schubert

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