Star Thrall

Medium plant, unaligned

Armor Class 13 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.

17 (+3) 10 (+0) 15 (+2) 3 (–4) 10 (+0) 1 (–5)

Damage Resistances cold, fire
Damage Immunities poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Challenge 2 (450 XP)
Proficiency Bonus +2


  • Spiny Defense. A creature that touches the star thrall or hits it with a melee attack while within 5 feet of it takes 3 (1d6) piercing damage and must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of its next turn.
  • Telepathic Bond. While the star thrall is on the same plane of existence as the sinstar that created it, the star thrall can magically convey what it senses to the sinstar, and the two can communicate telepathically.


  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) bludgeoning damage plus 3 (1d6) piercing damage.
  • Shoot Spines (Recharge 5–6). The star thrall sprays spines in a burst around itself. Each creature within 15 feet of it must make a DC 13 Dexterity saving throw. On a failure, a creature takes 10 (3d6) piercing damage and is paralyzed until the end of its next turn. On a success, a creature takes half the damage and isn’t paralyzed.
Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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