Steeder

Medium beast, neutral

Armor Class 15 (natural armor)
Hit Points 17 (3d8+3)
Speed 20 ft.

STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 13 (+1) 3 (–4) 12 (+1) 4 (–3)

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13
Languages none
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Spider Climb. The steeder can climb difficult terrain, and walk on walls and ceilings, without requiring any ability check. The steeder has a speed of 10 ft. while climbing.

ACTIONS

  • Jump Attack. Once per combat the steeder can jump 20 feet and make a bite attack with advantage.
  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6+1) piercing damage.

ABOUT

The steeder is a subterranean species of giant spider. They are relatively short (3 to 3.5 feet high) with black and brown hair. They have large heads and eight eyes. Steeders are hierarchical and therefore easily trained. Gray dwarves use them as mounts but also for hunting in the caves and caverns of the underdark. Steeders do not possess a poison bite but their webs are flame resistant. Steeders are bloodthirsty. If they detect fresh blood, or draw fresh blood, other steeders will seek to attack the bloodied target.

Subterranean races like the duergar construct special steeder saddles. The saddle allows the rider to hang upside down while mounted but does not allow the rider to easily dismount. Mounting oneself into a saddle requires 1 turn.

Section 15: Copyright Notice

Dwarrowdeep 5E, Copyright 2022; Greg Gillespie.

This is not the complete license attribution - see the full license for this page