Stingray, Medium

Medium beast, unaligned

Armor Class 12
Hit Points 27 (5d8 + 5)
Speed swim 30 ft.

STR DEX CON INT WIS CHA
14 (+0) 14 (+2) 13 (+1) 1 (-5) 14 (+2) 2 (-4)

Senses tremorsense 100 ft., passive Perception 12
Languages
Challenge 1 (200 XP)

Special Traits

  • Water Breathing. The medium stingray can breathe only underwater.
  • Keen Smell. The medium stingray has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.