Stirge Swarm

Family: Stirge

Medium swarm of Tiny beasts, unaligned

Armor Class 15 (natural armor)
Hit Points 58 (13d8)
Speed 10 ft., fly 40 ft.

3 (-4) 19 (+4) 10 (+0) 1 (-5) 12 (+1) 6 (-2)

Skills Perception +7
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 17
Challenge 5 (1,800 XP)

Special Traits

  • Swarm. The stirge swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. The swarm can’t regain hit points or gain temporary hit points.


  • Blood Drain. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 19 (6d4 + 4) piercing damage, and the some stirges attach to the target. While attached, the stirges don’t attack. Instead, at the start of each of the stirge’s turns, the target loses 19 (6d4 + 4) hit points due to blood loss. The stirge swarm can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge swarm.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

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