Stone Guard

Small construct, unaligned

Armor Class 14 (natural armor)
Hit Points 39 (6d6 + 18)
Speed 0 ft.

1 (-5) 12 (+1) 17 (+3) 1 (-5) 7 (-2) 1 (-5)

Saving Throws Constitution +5
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 8
Challenge 1 (200 XP)

Special Traits

  • Pass Movement. Every stone guard is created with a deactivation method to prevent it from attack. Performing this series of movements that requires a creature to use their action. A pass movement can be anything from a complicated dance to a series of simple hand gestures. If the pass is given, the stone guard does not attack again for 1 hour, at which point the pass movement can be performed again.


  • Rock Hurl. Ranged Weapon Attack: +3 to hit, range 30/120 ft.; one target. Hit: 11 (3d6 + 1) bludgeoning damage.
Section 15: Copyright Notice

Book of Beasts: Monsters of the Forgotten Woods (5e). © 2016, Jon Brazer Enterprises.