5e SRD >Creatures >

Stroke Lad

Medium fey, neutral evil

Armor Class 14
Hit Points 97 (13d8 + 39)
Speed 30 ft.

14 (+2) 18 (+4) 16 (+3) 15 (+2) 12 (+1) 16 (+3)

Skills Deception + 6, Intimidation +6, Persuasion +6
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 11
Languages Common, Sylvan
Challenge 6 (2,300 XP)


  • Innate Spellcasting. The stroke lad’s innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components:
  • Magic Resistance. The stroke lad has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The stroke lad’s weapon attacks are magical.


  • Multiattack. The stroke lad makes two Withering Touch attacks.
  • Withering Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) necrotic damage.


Fey of the darkest kind, stroke lads are tall, slender, delicately featured beings with the mien of a jaded aristocrat. Their heads feature a pair of goat’s horns that are kept at a glossy sheen. They dress in fine silks, drape themselves with jewelry, and wield scepters or other symbols of nobility and authority. While stroke lads prefer to avoid combat, letting their servants take care of ruffians, their ability to wither limbs and bodies with a touch make them fearsome foes.

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Tome of Horrors 2020, (C) 2020, Necromancer Games

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