Stunted Ghoul

Medium undead, chaotic evil

Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 10 (+0) 4 (-3) 8 (-1) 4 (-3)

Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages Common
Challenge 1/4 (50 XP)

Special Traits

Actions

  • Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage.
  • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 9 Constitution saving throw, or be stunned until the end of the ghoul’s next turn. Creatures that are immune to being paralyzed are immune to this ability.

About

Generations of poor feeding can lead to weedy and stunted ghouls; less of a physical threat, perhaps, but often starving and desperate.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.