Succubus, Aihrdian

Large fiend, chaotic evil

Armor Class 14 (Natural)
Hit Points 60 (11d10)
Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA
13 (+1) 15 (+2) 10 (+0) 12 (+1) 11 (+0) 19 (+4)

Skills Deception +6, Insight +2, Persuasion +6
Saving Throws Int +3, Cha +6
Damage Immunities cold, fire, lightning, thunder, acid, poison
Condition Immunities poisoned
Damage Resistances bludgeoning, piercing and slashing from non-magical weapons
Senses darkvision 60 ft.
Languages Abyssal, see below
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Fair Form. The succubus has two forms. The first is its demonic form. The second is the form of a beautiful maiden. The succubus has limited control over this form, being able to choose hair color and alter the appearance cosmetically. However, the form is always attractive and always female. The succubus has its wings in its Fair Form, but may hide them if it chooses. If the succubus is damaged while in its fair form, it must make a concentration test with advantage, resuming its demonic form if it fails. The succubus can maintain the form while asleep if it wishes.
  • Wings of Insanity. While in its demonic form, the succubus can unfurl its wings, revealing bizarre magical patterns. Any creature viewing the wings must make a Wisdom save (DC 14). Anyone who fails the save is immediately paralyzed. At the end of each of their turns, any paralyzed creature can repeat the save, removing the paralysis if they succeed. Should a creature fail three consecutive saves, the paralysis ends and the creature is immediately feebleminded. The feeblemind condition remains until removed with a greater restoration.
  • Kiss of Doom. In either form, the succubus can use her magical kiss. The target must kiss her willingly. The target must make a Charisma save (DC 14). If the save is failed, the target is immediately rendered unconscious. They remain unconscious until revived with a greater restoration or the succubus releases them. Once the succubus renders someone asleep, she has the option to slowly begin devouring their soul. Each day, the target suffers 5 (1d10) necrotic damage. This damage cannot be healed while the target is unconscious. If this damage reduces the target to 0hp, the target dies.
  • Magic Resistance. The succubus has advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting. The succubus’ innate spellcasting ability is Charisma (Spell Save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
    • At Will: tongues (this spell should always be considered as cast unless there is a reason it would not be)
    • 3/day each: hallucinatory terrain
    • 1/day each: hypnotic pattern, suggestion

ACTIONS

  • Multiattack. While in its demonic form, the succubus can make two claw attacks and one tail attack. While in fair form, it may strike once with its dagger.
  • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage.
  • Tail. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 3 (1d4+1) Piercing damage.
  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.

ABOUT

The succubus has two forms. In reality, she is a beastly creature, thin, malformed, and possessed of a horrible stench much like the smell of rotting fruit. Her face is drawn and narrow, barely containing her humanoid features. Her chest sags inward, bones protruding through the thin gossamer of her skin. Beneath her ribs, her stomach distends like a horrid pouch, filled with the souls of the unfortunates she has devoured. To most, however, she does not seem so horrid, more like a beautiful woman, shapely and perfect. Her long hair covers her shoulders and her form she casts in folds of silk that tantalize the viewer. In either form, she has massive bat-like wings, they unfold behind her, spreading out like two massive canopies, black and empty. Her wings are conduits to the outer planes, looking into their black depths is dangerous and many a man has gone mad doing so.

Hunger and Rage. Two motives drive the succubus. She is continually hungry; desiring to eat the souls of humans more than anything else, though dwarves serve her in a pinch. Elves and the other fey she has little interest in, other than, of course, slaying them. They are driven by hate as well, for they know their race, spawned in the depths of the abyss, are failed and they long for what they are not, pure and whole. So they hate all things and the fact that they must disguise themselves to interact with other creatures drives their hate even further.

Lonely. They are almost always alone, though on occasion they gather in the covers, pressed into service by a more powerful demon or devil, or by one of their own. Wizards, in time, are able to bind them, but this as always is a dangerous endeavor, for these creatures are unadulterated evil. Like all of their kind, they are not able to forgive, they have no conscience, no feelings, are driven by no motives other than hunger and hate.

Patient Temptress. The succubus always attempts to charm its victim through its fair form. Casting herself as a beautiful maiden she calls the unfortunate for aid or succor. They travel with the victim if necessary, luring it into a sense of safety before they strike. They attempt to kiss the victim if they can, casting their sleep upon it. In any case, they feed on it, slowly if they can, draining its life force. But if pushed into open combat, the succubus uses her spells to drive off or kill a foe. When pressed, she reveals her true form, dropping the glamour, shifting into that horrible, stench-laden shape.

Section 15: Copyright Notice

5th Edition Monsters & Treasure of Airhde, 1st Printing, Copyright 2021, Troll Lord Games; Author Stephen Chenault & Jason Vey

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