Sun Horse

Large elemental, unaligned

Armor Class 16 (natural armor)
Hit Points 45 (7d10 + 7)
Speed 80 ft.

16 (+3) 16 (+3) 13 (+1) 7 (-2) 11 (+0) 6 (-2)

Damage Vulnerabilities cold
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 10
Languages Ignan
Challenge 3 (700 XP)


  • Heated Body. A creature that touches the sun horse or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.
  • Illumination. The sun horse sheds bright yellow light in a 30-foot-radius and dim light for an additional 30 feet.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 3 (1d6) fire damage.
  • Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) fire damage.


Silence hangs over the scorched desert. Then without warning, a flash of light streaks across the hot sand. A fiery steed known as the sun horse races to its destination. Somehow able to survive the flames, a human is riding the wild mount.

Like a Flash. Being able to blast across the desert in spectacular fashion intimidates most other creatures. Keeping up with this speedster is extremely difficult, if not impossible. Therefore, the sun horse has few rivals.

Section 15: Copyright Notice

Monsters of the Wilderness: A Collection of Monsters for 5th Edition Copyright 2022 Cawood Publishing Author Andrew Cawood

This is not the complete section 15 entry - see the full license for this page