Sunflower Sprite

Small fey, neutral good

Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.

8 (–1) 14 (+2) 10 (+0) 10 (+0) 14 (+2) 16 (+3)

Skills Perception +4, Stealth +4
Senses passive Perception 14
Languages Sylvan
Challenge 1/2 (100 XP)
Proficiency Bonus +2


  • Diurnal. At night or when underground, a sunflower sprite has disadvantage on initiative rolls and Wisdom (Perception) checks.
  • Magic Resistance. The sunflower sprite has advantage on saving throws against spells and other magical effects.
  • Speak with Plants. The sunflower sprite can communicate with plants as if they shared a language.
  • Variable Illumination. The sunflower sprite sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The sunflower sprite can alter the radius as a bonus action. The sunflower sprite can’t use this trait if it hasn’t been exposed to sunlight in the past 24 hours.


  • Radiant Leaf. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 5 (2d4) radiant damage.
  • Light Ray. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 8 (2d4 + 3) radiant damage.
  • Healing Radiance (Recharges after a Short or Long Rest). The sunflower sprite radiates a warm light. Each friendly creature within 10 feet of the sprite regains 5 (2d4) hp. The sunflower sprite can’t use this action if it hasn’t been exposed to sunlight in the past 24 hours.


A blooming sunflower sits atop the shoulders of the small humanoid, with legs of intertwining vines covered by a leaf skirt.

A child-like face grins from its center, surrounded by a vibrant mane of yellow petals.

Sunflower sprites are small, plant-like fey that use sunlight to power their radiant magic. When the sun sets or if they are in darkness for too long, they go into a torpor, taking on the form of a faceless sunflower. Danger or need can awaken a sunflower sprite before dawn, but they tend to be sluggish and sleepy.

Positive Energy. Sunflower sprites are friends to all, always noting the positive aspects of any creatures they encounter, and even the most hostile creatures often grudgingly tolerate the sprites’ presence. Because of this, many creatures in a forest inhabited by a sunflower sprite come to its aid or defend it when it is threatened. Sunflower sprites avoid conflict, but they support friends in need when they can.


Some sunflower sprites are willing to serve good-aligned spellcasters as a familiar. Such sunflower sprites have the following trait.

Familiar. The sunflower sprite can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the sunflower sprite senses if they are within 1 mile of each other. While the sunflower sprite is within 10 feet of its companion, the companion shares the sunflower sprite’s Magic Resistance trait. At any time and for any reason, the sunflower sprite can end its service as a familiar, ending the telepathic bond.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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